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Ages 7-18

Coding & Robotics

Children learn to code by programming real robots.

One course, taught properly. Your child learns to program real robots - from their first block-based steps through to writing real Python - in small groups, with the same mentor every week, each child working at their own level and pace. This is not screen time with a robot attached: it is the formation of engineers and creators. Children who complete the pathway can break a problem down, write and debug real code, read and wire sensors, and build an autonomous machine end to end.

  • One 90-minute session a week - weekday or weekend
  • Classes capped at 10, with a mentor and an assistant
  • A wristband at every band, a certificate at every stripe
  • Progress at your child's own pace, never by age
THE PROGRESSION LADDER

Eight bands. Every one earned, never given.

Your child earns a coloured wristband at each band - and keeps it. A band is awarded only when a mentor has watched them demonstrate the capability unaided: never by age, never by attendance. This is exactly what your child can independently do at each level.

  1. BronzeDriver

    Programs movement as a step-by-step sequence - direction, distance, colour and sound - and plans it out before writing a line of code.

  2. SilverCoder

    Uses loops and events so the robot repeats and reacts - and can read a program and predict what it will do before running it.

  3. GoldLogician

    Uses if/else decisions and variables for logic and memory, keeps score, and debugs their own program when it misbehaves.

  4. PlatinumBuilder

    Writes their first typed code - translating working block programs into Python, organised with functions - and transfers those skills to a second robot.

  5. RubyProgrammer

    Writes original Python from a written brief using live sensor data, to a real code standard: every line commented, every name clear.

  6. EmeraldEngineer

    Combines sensors into working systems, logs real data, and builds with electronics - proving their skills transfer across different hardware.

  7. SapphireRoboticist

    Delivers real-world autonomy - line-following, obstacle response - designs their own solutions, and works on a Linux computer.

  8. DiamondInnovator

    Builds an original robotics project end to end, documents it, demonstrates it - and begins mentoring younger builders.

Beyond Diamond: competition robotics, advanced projects, GCSE Computer Science preparation, and a route toward becoming an assistant instructor.

Every child starts at the right level

It begins with a free tech assessment - a short, practical set of graduated challenges. The highest one your child completes independently sets their starting band. Nobody sits through what they already know, and nobody is thrown in too deep. It's how we build the right pathway for your child from day one, not a one-size-fits-all class.

Stripes, certificates and steady proof

Each band divides into four quarters. The first three each earn a stripe and a certificate; the fourth earns promotion and the next wristband. Assessment is continuous and practical - a stripe is awarded the moment a mentor has seen your child do it unaided.

THE WEEKLY SESSION

Ninety minutes, the same shape every week.

A predictable structure children can settle into - with every task available in a supported version, and the room kept calm and low-sensory. The pace-per-child model is built in, not bolted on.

  1. Welcome & brief10 minEach child's goal for today, set at their own band.
  2. Build - part one30 minGuided work at their level. On typed-code bands, they read and predict real code first.
  3. Break10 minRest and reset.
  4. Build - part two30 minExtend and personalise - push the project further.
  5. Show & reflect10 minEvery child demonstrates what they built.

Classes are capped at 10 children with a mentor and an assistant, and your child keeps the same mentor every week.

WHAT YOUR CHILD WALKS AWAY WITH

The same capability, growing as they do.

Seven skills run through every band. They start concrete and become genuinely professional.

Computational thinking

Ages 7-10
Breaks a task into clear, ordered steps
Ages 11-18
Decomposes a system into parts and designs how they interact

Logical reasoning

Ages 7-10
Predicts what will happen before running it
Ages 11-18
Reasons about conditions, state and edge cases

Debugging & resilience

Ages 7-10
Finds and fixes their own mistakes without giving up
Ages 11-18
Diagnoses faults methodically, from evidence

Precision

Ages 7-10
Learns that a machine does exactly what it is told
Ages 11-18
Writes clean, commented code another person can read

Engineering mindset

Ages 7-10
Tries, adjusts, tries again - iteration as a habit
Ages 11-18
Defines a problem, designs, prototypes, tests, improves

Data literacy

Ages 7-10
Reads what a sensor is telling the robot
Ages 11-18
Gathers and logs real sensor data, and reasons from it

Communication & independence

Ages 7-10
Explains what they built and why
Ages 11-18
Owns a project end to end and documents design decisions

The younger programme (7-10) is aligned to Key Stage 2 computing. The older programme (11+) is aligned to Key Stage 3 and forms a pathway toward GCSE Computer Science.

Join the waiting list for Coding & Robotics

Small class sizes. Limited places. Built for personalised learning. Join the waiting list to hear when the next intake opens.

Classes are capped at ten, and the first cohort starts 24 August 2026.